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Blizzard Reveals Competitive Mode Changes for Overwatch 2

In an article published just now, Blizzard outlines the changes to Competitive mode for Overwatch 2. The unlocking of these, the divisions of skill ranks, the interface, the placement games and Season 1, the game reports, the Top 500, the discount as well as the rewards are discussed. Find all the information below!

Competitive modes are an integral part of the experience Overwatch for years, and we have plans to develop them in the very long term. It is with pleasure that we explain to you what will change in Overwatch 2starting with the objectives that motivated our decisions.

First of all, each season should be exciting and tell its own story. Each should take you on an original adventure with new characters, maps, game modes or balance changes.

Second, we are convinced that defeats should not be only negative. Competitive players should feel like they’re progressing after every game, and we want to provide them with the tools to help them improve and climb the leaderboard.

Finally, we need an improved competitive experience for former players, both for themselves and for their comrades.

Learn about our efforts to make competitive games fun and fair in Overwatch 2.

Unlock Competitive Games

Overwatch 2 will not have profile levels. Instead, experience from your games will advance you through the Battle Pass. New players who will create an account Overwatch 2 from October 4 will have to go through a first user experience (FTUE, for “First Time User Experience”). They will need to complete it and win 50 Quick Matches to unlock Competitive Matches.

This will allow them to prepare for the greater expectations of competitive games, while assuring regulars that their teammates will still have some experience in the game. During this process, we will analyze their level in order to optimize matchmaking so that everyone finds their account. This system will only apply to accounts created from October 4, the game’s release date. People who have already unlocked the competitive games will have access to them immediately in Overwatch 2.

Skill Rank Divisions

In Overwatch 2, skill rating will be replaced with skill rank splits. We chose to remove the rating as a numerical value to prevent you from sometimes feeling like you’re stuck at a certain rank. Seeing his rating go up and down after each game is a bit like taking an exam where the result is based on a given question rather than on all of his work. It was a lot of pressure and it didn’t give you an accurate idea of ​​your general performance in the competitive game.

However, the ranks still exist, from Bronze to Grandmaster. Each will have five divisions ranging from 5 (lowest) to 1 (highest). As you progress through each rank, you will move up the divisions until you move on to the next rank. The Top 500 will have no divisions.

Rank splits represent the same skill levels as CCs, but they give you a better overview of your rank in competitive play. Each division spans approximately 100 CC’s. Your ranking will be updated after every seven wins or 20 losses, rather than after every game.

Competitive updates will show you your progress and change your division if necessary.

Seeing your performance over all of your last seven or 20 games will help you better see how you’re doing in competitive play and reduce the pressure felt in each game. We want your progress to be palpable and your progress rewarding from your very first competitive game in Overwatch 2.

A party-centric interface

We’ve made some changes to the competitive interface based on community feedback. The portrait frames that symbolized your level will disappear from all game modes, and your skill rank will no longer be displayed before competitive play. As skill ranks and divisions do not completely correspond to the association rating used to compose the teams, this screen has been modified to allow you to display your nameplates as well as your titles instead.

The new score screen will help you identify your team’s needs and adjust your strategy accordingly. We removed the medals because they represented player contributions too arbitrarily. With these changes, our goal is to show you how the game is going in a more open and transparent way.

Finally, the new tagging system lets you communicate with your team in a whole new way. It won’t surprise you, teams with good synergy are more likely to win. The marking system will help you better coordinate with your comrades without having to speak, but also reinforce your voice instructions with in-game markers.

Placement games and season 1

The placement system for old competitive seasons is changing in Overwatch 2. Instead of playing five placement games, you won’t get your ranking until your first competitive update, after your first seven wins or 20 losses. Expect to start in lower tier divisions and then progress through the season.

All players who were already ranked in the first Overwatch will have their rank changed after the release ofOverwatch 2. This sequel is a very different game, so we’ve applied a formula to it that will give former users the opportunity to redefine their rankings when they enter competitive play. Most will start at a slightly lower rank than usual, due to new concepts and metas to be introduced. However, if you were able to experience the game with our betas or if you follow the Overwatch League, you could rank higher than ever.

Game reports

We will be including a new section in the Career where you can find your Recordings and Highlights, which will help you learn from your previous games. We’ve added a new feature called “Game Reports” under your Career History tab. Game Reports provide you with a detailed summary of all games played during your game session.

These reports show you an overview of all matches in your current session, broken down by game mode. Open a game to pull down your stats, which include a summary of your performance, characters you’ve played, and other information .

Click on the characters you’ve played to see your stats and other useful things about each game. For example, if you played Ana in a match, your personal stats will include kills made with Biotic Grenade, number of enemies anesthetized, and your offensive supports with Nanoboost. All characters will have specific stats so you can know in detail your performance with each one.

In a future update, we will allow you to find the games of your previous sessions. So even after logging out, you can study the statistics. We’ll also include a timeline where you can see the key moments of each game and see the final results from the score screen.

Top 500

The Top 500 will remain broadly the same, with players separated based on their platform. You still need to complete 25 games in any role in Role Queue, or 50 games in Free Select. Overall Queue ranking by role requires you to complete at least 25 games. The Top 500 will unlock two weeks after the launch of each season. Thanks to cross-play, you will be able to see the rankings of each platform.

Competitive Match Skill Discount

Our team is also interested in the management of people who have not played Overwatch since a long time. These are indeed less likely to play at the same level as before. In order to take this reality into account and make the games fairer, these people will have their internal matchmaking rating reduced so that we can re-evaluate them and determine their current level. We will adjust this rating more quickly (up or down) as they play games. Thus, they will quickly find an appropriate rating and division.

Competitive rewards

Competitive seasons will align with our general seasonal schedule (battle pass included). We’ve removed commemorative icons and tags that you could earn each season, including those in the Top 500. We’ve added new competitive titles for your name card that you can unlock by climbing the leaderboard. These being exclusive to each season, they will allow you to show other players your maximum ranking during a given season. You can only unlock them at the end of the current Competitive Season and use them in the next one.

Competitive Points will remain the currency you’ll earn as a reward for winning Competitive Play: 10 points per win, and three per draw. Earn 3,000 points to unlock a golden weapon for any of the characters inOverwatch, including new heroines Sojourn, the Queen of Junkers and Kiriko. However, we will limit the number of bonus competition points you will earn at the end of each season based on the highest skill rank earned during the season across all roles, including Freedraft.

The Competitive Experience Evolves

These changes are just the beginning for the new competitive experience ofOverwatch, and we’ll continue to find other ways to ensure fair and exciting games in this important mode. Among the upcoming features, you will be able to find a progress report that will be available with each competition update. We can’t wait for you to enjoy a new opportunity each season to develop your talents, and our team is eager to share with you all the competitive adjustments that will occur Overwatch 2 !